And they've got original Crytek VR folks on the job. BY NICOLE CARPENTERVirtual reality support for Star Citizen will "get up to speed" in early 2016, says CEO Chris Roberts. In a December livestream by Roberts Space Industries—and transcribed on RoadtoVR—Roberts says that the goal is to have VR support for all major VR headsets.
The development team has been focusing heavily on releasing Alpha 2.0, leaving VR implementation in the background. According to RoadtoVR, some parts of Star Citizen do have support for the Rift DK1, but the game has not caught up to more recent developments in VR technology.
"It’s a little more complicated because we’ve changed the engine so much," Roberts says. "We’ve changed the rendering pipeline to enable us to do a lot of things that we need to do so it’s not very easy."
The VorpX profile exists on the cloud for you to import.
It’s listed as Star Citizen2 (GeraldEvans)
Star Citizen 2.3.1 in the Oculus Rift
UPDATE:
This only works with Windows 8.1 or Windows 10. On versions before that the VorpX Desktop Viewer will not be an option.
I’ve changed my custom resolution to 1080 × 1100. This has the effect of making the chin piece of the helmet more noticeable. YMMV but otherwise I was having to switch to third-person before going through the airlock to ensure I wasn’t about to suffocate.
Alternately change your FoV to 85 (default is 65) with the user.cfg and your chin piece will be more noticeable.
You will need to use zoom (mouse wheel or rebind) to read displays if you change the FoV
Create a 1080 × 1200 resolution in your computer’s advanced display settings or in the Nvidia Control Panel (or AMD Crimson). This is the native per-eye resolution and forces HUD conformity.
Right click the desktop
Open Nvidia control panel
Select ‘Change Resolution’
Below the list of available resolutions select Customize
On the next window Create Custom Resolution
Select 1080 wide and 1200 tall with a refresh to match your display and 32 bit depth
Do not put in a refresh rate faster than 90 Hz as this will cause HMD flickering
Apply and Confirm (Create the res only. Do not set your Monitor to this res)
The results: http://imgur.com/a/VNJuu
Set VorpX Control Panel to your HMD and check these boxes:
Use Built in Audio Device
Enable Head Tracking
Enable Head Tracking Roll
Show Start Message
Enable Expert Settings
Run as Administrator
Do Not Show Start Page
Select Cloud Profiles
In the bottom right of the window, register / login to your free account
Search and select the Cloud Profile "Star Citizen (GeraldEvans)"
Make sure that in the system tray the VorpX Watcher is paused and the Desktop Viewer is not running
Run the SC Launcher and Launch Live or PTU (follow the instructions below per build)
Once in the SC menu, select graphics "Fullscreen = No" and resolution to 1080 × 1200 (This will force the HUD to conform to your HMD)
Resume the VorpX watcher
Start the VorpX Desktop viewer
Put on your HMD
TAB back to Star Citizen
Select your destination
Once loading, press DEL and turn Virtual Cinema Mode OFF if you had it ON for menu navigation
Walk forward immediately upon spawning. Sometimes not doing this can cause head tracking to fail.
Jump in a ship
Double-Tap LEFTALT to toggle freelook
Unbind Mouse for both Flight Movement and Flight Targetting in the advanced controls keybinding section of SC
Do Not toggle Freelook (with Z)
If you’ve set your base stations to power down when not in use make certain you wake them up prior to running Vorpx
If your HMD doesn’t show anything, disable secondary / tertiary monitors
Set your custom resolution to 960 × 1080 to match the native per-eye resolution of the DK2